2024-01-08
Written by: Nathan Henriquez
Made with Unity. Learned about low poly modeling and low resolution textures.
Squashbuckler on itch.io
Worked on Environment Art and level Design. Learned about porting assets into Unreal Engine and learned Unreal’s Procedural Generation plugin (PCG).
Made with Unity. Worked on animations with low poly models and Level Design. Also built menu and UI elements.