Game Jams

2024-01-08

Written by: Nathan Henriquez

These are some of the game jams I’ve participated in, and some of the things I’ve learned along the way.

32 Bit Jam - Squashbuckler

PCG Art Made with Unity. Learned about low poly modeling and low resolution textures. Squashbuckler on itch.io

Seashell Jam - Sea-k-shelter

Worked on Environment Art and level Design. Learned about porting assets into Unreal Engine and learned Unreal’s Procedural Generation plugin (PCG). PCG Art

Messed with Post Processing to create a PSX effect.

Post Processing to look like a video camera Post Processing to create a PSX effect

Toy Box Jam 2023 - Ninja Castle

Ninja Castle

Designed and Developed using Pico-8 and Lua.

Ninja Castle on itch.io

Winter Jam - Snow RTS Game

Made with Unity. Worked on animations with low poly models and Level Design. Also built menu and UI elements.